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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven🏵 other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002🏵 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team🏵 that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its🏵 early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War🏵 II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision🏵 bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty🏵 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call🏵 of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in🏵 early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract🏵 and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity🏵 Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in🏵 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of🏵 Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West,🏵 and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for🏵 the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to🏵 start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9]🏵 During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision🏵 allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision🏵 to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed🏵 to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help🏵 them lose the stigma of being only a personal computer developer, and so to make sure the console version was🏵 on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving🏵 its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak🏵 materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales,🏵 and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios,🏵 to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's🏵 engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel🏵 Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place🏵 during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of🏵 Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
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SOBRADINHO A primeira represa para obtenção de energia elétrica foi construída no Canadá, antes de 1900. No Brasil, cerca de💸 30 anos depois, já haviam sido construídas quase 1000 usinas hidrelétricas. Um número estrondoso para um país não muito industrializado💸 à época. A construção de uma represa ou barragem para produção de energia envolve muitos riscos, principalmente ambientais e sociais.💸 A música “Sobradinho“ é uma referência de protesto contra essas construções, com um adeus às várias cidades que foram inundadas💸 para a construção da Usina Hidrelétrica de Sobradinho, no norte da Bahia. Remanso, Casa-Nova, Santo-Sé e Pilão Arcado tiveram que💸 mudar de endereço para o surgimento da usina. Tecnologias que gerem energia de baixo custo e menor impacto, como energia💸 solar, eólica, nuclear e outras, já vêm sendo buscadasblaze crash comblaze crash com todo o mundo, mas ainda são uma porção muito💸 pequena da energia usada no Brasil. Aqui, cerca de 90% de nossa energia vem de hidrelétricas e tem sido noticiada💸 a construção do que virá a ser a maior usina hidrelétrica do País, no meio da floresta amazônica. Protestar contra💸 a construção de represas, como fizeram Sá e Guarabira,blaze crash comblaze crash com "Sobradinho", é um direito necessário à proteção do país,💸 seus povos, animais e plantas. Os processos de decisão envolvem interesses conflitantes e cabe a nós, cidadãos, conhecer os fatos💸 para poder protestar ou aceitar o que está sendo feito, antes que nossas florestas virem deserto, o mar vire sertão💸 ou o contrário.
Texto originalmente escrito por Adlane Vilas-Boas para o programa Ritmos da Ciência, da Rádio UFMG Educativa 1
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