A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes.[1]
Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]
History [ edit ]
The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
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Electronic dance music (EDM) is a broad range of percussive electronic music genres originally made for nightclubs, raves, and festivals. It is generally produced for playback by DJs who create seamless selections of tracks, called a DJ mix, by segueing from one recording to another. EDM producers also perform their music live in a concert or festival setting in what is sometimes called a live PA. Since its inception EDM has expanded to include a wide range of subgenres.
In the late 1980s and early 1990s, following the emergence of raving, pirate radio, PartyCrews, underground festivals and an upsurge of interest in club culture, EDM achieved mainstream popularity in Europe. However, rave culture was not as broadly popular in the United States; it was not typically seen outside of the regional scenes in New York City, Florida, the Midwest, and California. Although both electro and Chicago house music were influential both in Europe and the United States, mainstream media outlets and the record industry remained openly hostile to it. There was also a perceived association between EDM and drug culture, which led governments at state and city levels to enact laws and policies intended to halt the spread of rave culture.[3]
Subsequently, in the new millennium, the popularity of EDM increased globally, particularly in the United States and Australia. By the early 2010s, the term "electronic dance music" and the initialism "EDM" was being pushed by the American music industry and music press in an effort to rebrand American rave culture.[3] Despite the industry's attempt to create a specific EDM brand, the acronym remains in use as an umbrella term for multiple genres, including dance-pop, house, techno, electro and trance, as well as their respective subgenres.[4][5][6]
History [ edit ]
Various EDM genres have evolved over the last 40 years, for example; house, techno, drum and bass, dance-pop etc. Stylistic variation within an established EDM genre can lead to the emergence of what is called a subgenre. Hybridization, where elements of two or more genres are combined, can lead to the emergence of an entirely new genre of EDM.[4]
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For example, in a basketball game the over/under total may be set at 200.5 points. If you place a wager on the over, you are betting that the combined score of both teams will be 201 points or more. If you wager on the under, you are betting that the combined score will be 200 points or fewer.
In sports betting Over 237.5 Points is an example of a total market you might see when betting on Basketball. When betting on the Over market you need the total points of a game to exceed 237.5 for your bet to win.
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Task Force 141 is a joint multi-national special operations task force and counter-terrorism military unit formed by Captain John Price at the conclusion of Call of Duty: Modern Warfare, serving as the primary playable faction within Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III, and also as a ...
Taskforce 141 is the name of a multinational special forces group under the command of Lt.Gen.Shepherd. It's recruits come from multiple special forces units around the world including the S.A.S, 75th Ranger Regiment and Canadian Special Operations Regiment.
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