Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward💶 and Sledgehammer Games and published by Activision. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox💶 360, PlayStation 3, Wii, and OS X.[1] It is the sequel to Call of Duty: Modern Warfare 2 (2009), serving💶 as the third and final installment in the original Modern Warfare trilogy and the eighth Call of Duty installment overall.💶 A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan,💶 Square Enix published the game with a separate subtitled and dubbed version.[2]
The game's campaign follows Modern Warfare 2 and begins💶 right after the events of its final mission. Similar to Modern Warfare 2, it is centered around Task Force 141,💶 which contains Captain Price, Soap MacTavish, and a newly introduced playable character, Yuri. Alongside the Delta Force and Special Air💶 Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party.💶 He led several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's💶 multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved💶 issues that appeared in Modern Warfare 2.
Using an enhanced version of Modern Warfare 2's IW engine, development for the game💶 began in 2010 with more than one developer studio. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella💶 left the company to form Respawn Entertainment. Other members had been fired or had left the company following the duo's💶 departure. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode.💶 Following a large leak containing detailed information about the game, multiple teaser trailers were released, with each showcasing a location💶 featured in the game's campaign, leading up to a full reveal.
Modern Warfare 3 received positive reviews from critics, with praise💶 for its gameplay, campaign, and multiplayer, although there was some criticism for its story and lack of innovation. It won💶 the award for Best Shooter at the 2011 Spike Video Game Awards. It was a massive commercial success. Within 24💶 hours of going on sale, the game sold 6.5 million copies in the United States and the United Kingdom and💶 grossedR$400 million, contemporaneously making it the largest entertainment launch ever.[3][4][5]
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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven🍊 other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002🍊 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team🍊 that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its🍊 early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War🍊 II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision🍊 bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty🍊 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call🍊 of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in🍊 early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract🍊 and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity🍊 Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in🍊 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of🍊 Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West,🍊 and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for🍊 the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to🍊 start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9]🍊 During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision🍊 allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision🍊 to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed🍊 to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help🍊 them lose the stigma of being only a personal computer developer, and so to make sure the console version was🍊 on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving🍊 its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak🍊 materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales,🍊 and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios,🍊 to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's🍊 engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel🍊 Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place🍊 during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of🍊 Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
Subway Surfers is an endless runner mobile game which is co-developed by Kiloo and SYBO Games, private🌧️ companies based in Denmark. It is available on Android, iOS, HarmonyOS, Amazon Fire Tablet, and Windows Phone platforms and uses🌧️ the Unity game engine.
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