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In Catpad, you play as a cat! And as a cat, you can do regular cat stuff; you can build🍐 a tower out of boxes, play memory and sometimes even drive a car at high speeds. As you play, shiny🍐 power-up balls will show up. Hitting enough of these balls will put your cat into Fever Mode! In this mode,🍐 your cat goes a bit crazy and will start scoring tons of points. This can help you to set new🍐 highscores and get new achievements. By getting good scores, you will unlock new items to decorate your cats home with!🍐 There's more than 6 games for you to master. Can you and your cat become the perfect duo?
How to play🍐 Catpad?
Click with the mouse to move your cats paw!
Click with the cats face to give it a pet!
Who created Catpad?
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Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey. The💸 pair formerly worked at Visceral Games and are responsible for the creation of Dead Space. The company is based in💸 Foster City, California.[5] The studio has developed and co-developed various video games in the Call of Duty series.
History [ edit💸 ]
Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in 2005 on 007: From Russia with Love, with💸 Condrey as director and Schofield executive producer. The collaboration carried forward to Dead Space. The two men had complementary skills💸 and similar backgrounds—middle class with fathers in the construction business.[6][7]
After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey💸 made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the💸 Call of Duty franchise. Activision sat on the proposal for weeks until Activision Blizzard CEO Bobby Kotick offered to bring💸 the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve💸 the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher.[7][8][9]
Sledgehammer💸 Games spent six to eight months working on the Call of Duty project in 2009, enough to produce a prototype💸 with about 15 minutes of play.[10] The game would have reportedly expanded the franchise into the action-adventure genre, and a💸 legal battle between Infinity Ward, the studio behind the Modern Warfare franchise, and co-founders Jason West and Vince Zampella resulted💸 in the pair's departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about💸 half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game💸 in the franchise, Call of Duty: Modern Warfare 3. Activision requested that Sledgehammer Games stop work on the third-person shooter💸 and collaborate with Infinity Ward instead.[7]
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