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Legião Urbana was a Brazilian rock band formed in Brasilia in 1982. The band was formed by Renato Russo (vocals, guitar, and keyboard), Dado Villa-Lobos (guitar), and Marcelo Bonfá (drums). Legião Urbana was known for its politically charged lyrics, and its unique blend of rock, folk, and Brazilian rhythms. The group released their first album, the self-titled Legião Urbana, in 1985. This was followed by Dois (1986), which garnered further acclaim and featured singles such as "Eduardo e Mônica," which earned the band a greater following. In 1987, they released their third album Que País É Este?, which found the group further refining their sound. Over the course of the next few years, Legião Urbana continued to release critically acclaimed albums such as V (1991), Música P/ Acampamentos (1992), A Tempestade ou O Livro dos Dias (1996), and Uma Outra Estação (1997), all of which helped cement the band's reputation as one of the most celebrated Brazilian rock bands of all time. The group also toured extensively throughout Brazil. In 1996, Renato Russo, the band's frontman, passed away due to complications from AIDS. There would be several posthumous releases in the decades that followed, including their 1998 best-of compilation Mais do Mesmo, which includes various career highlights such as “Tempo Perdido.” In 2024, Legião Urbana made a comeback with a new lineup, playing songs from all throughout the band’s history to thousands of fans.
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Q: Is this game Xbox 360 Modern Warfare 2 compatible with My Xbox 1 S. A: Yes, it's backwards compatible with all Xbox Ones and Series X models that accept discs.
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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9] During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
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